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It is the Third Millennial Celebration of the Accession of Emperor Paolo St. Martin. The alien threat to the known worlds has been defeated, allowing church and state to unite to hail the Emperor and his loyal servants. Why should anyone worry about whispers of discord? What could possibly go wrong while the banner of the Knights of the Unicorn, who have never known defeat, casts its colossal shadow across the cosmos?
Setting: An Amber/Fading Suns crossover.
Note: References are made to material in the "Fading Sons" RPG. This is (c) Holistic Design Inc. |
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Setting: An Amber/Fading Suns (Sci-Fi) crossover. |
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Known History
Humanity's history is a long one, and the Emperor's part in it central. It
is recorded and archived by the Church. What happened previous to the
discovery of the jump-gates that provide the passageways between the Known
Worlds is to some extent shrouded in mystery, since the original texts have
long vanished and the alien races that humanity has treaties with are
tight-lipped. What is certain is that advanced technologies existed long
before humans reached the stars, and ancient enigmas are uncovered
continuously. The jump-gates themselves are of uncertain origin, though it
is thought that a race referred to as "Preadamites" or "Anunnaki".
Sathraism
The discovery of the first jump-gate was a monumental one. A team of
scientists managed to crack the code, and activated the gate, providing for
the first time a view into a distant star system. The technology was
cloned, though imperfectly, and the first settlers were sent into the
unknown. Transported through the gate, the astronauts experienced an
ecstasy known as "Sathra's Boon" which gave rise to a religion which the
government of the time couldn't control. Devices were created to suppress
the effect, and those crews that removed them had their vessels ruthlessly
destroyed.
The Coming of the Prophet
As central control unravelled, the Prophet began his sermons. On a frontier
world he was gifted with a vision and a gospel, but also a warning. Demons
lurked in the darkness among the stars, seeking to snuff out the Holy
Flame. The Prophet preached his vision, and many listened. He spoke against
the machines, spoke of one religious vision for all humans and aliens. He
died, apparently in a jump-gate accident, but his word and his church
remained, more vital than ever before. His teachings are collected into a
volume called the Omega Gospels.
Contact with the Aliens
First contact with the aliens of Shantor, an equine race, resulted in their
virtual extinction. The Vau, a very advanced species, found humanity
plundering a planet under their protection and destroyed all the settlers
they found, prompting a system-wide war. The church eventually negotiated a
peace, but only after a bloody series of encounters. Further conflicts with
the barbaric Ur-Ukar fuelled xenophobia, though the peaceful Ur-Obun, who
spoke out against their ancient brethren, won privileges in the aftermath.
More significantly, psychic powers had been used for the first time and the
church saw fit to act strongly against them. The Ukar have only recently
been finally subjugated.
The Technocracy
Out of this period of conflict the Republic rose, though in reality the
power was rested with merchants and oligarchs under the guise of the
guilds. Terraforming was commonplace, and technology solved every problem.
Then the central computer system controlling all commercial activity was
sabotaged, and the prosperity came to a sudden end. Anarchy swept through
known space, and noble families long thought irrelevant began to seize
control.
The New Empire
The ten greatest noble houses united their fleets and seized the capital
world, Byzantium Secundus. Technological progress ceased, and the church
was once more in the political ascendancy. Commoners were denied the use of
technology, which was branded as the cause of humanity's woes, though the
nobility were exempt. The Merchant League was formed, which kept much of
the remaining scientific knowledge to itself and sought to control it. A
tense stand-off ensured, broken only by a new invasion by barbarians.
Worlds isolated since the fall of the Technocracy suddenly made their
presence known in a series of raids. The Known Worlds needed a champion,
and that was Paolo of House Barimen. A military and diplomatic genius, he
united the noble houses with his victories over the raiders and won the
backing of Church and League. When the barbarians were defeated he turned
on his own house and purged it, then those houses who had given him only
qualified support. He distributed the spoils among his loyal followers and
declared himself Emperor. Soon after he was created a saint by the church
for his crusades against the godless. He has ruled ever since, growing ever
stronger, and no-one has seriously threatened his position. |
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Technology
Though the art of invention has been lost, much of the technology of the
Technocracy has survived, though its use is outlawed among the common folk
of the known worlds. Scavenging and repair have become the new science, and
that is largely controlled by the guilds. Below are examples of the sort of
items that can be found among the Known Worlds.
Artifact Melee Weapons [0-4pts]: archaic melee weapons such as swords have
been adapted to make light work of most shields and armour. Duelling is a
common pursuit amongst the nobility, and any kind of edge is keenly sought.
Slug Guns [0pt]: Bullet-firing weapons are outlawed among the peasantry,
but otherwise fairly common. Autofeeders are prone to jamming, especially
if improperly maintained.
Energy Guns [0-2pts]: Expensive and need professional advise to re-charge
and maintain. They will, however, leak through most energy shields and
require only limited skill to use.
Energy Shields [0+ pts]: Impact and energy- activated, they are designed to
block a range of impacts rather than all. Thus competent duellists inflict
only enough damage to avoid activating the shield. Only light armour can be
worn beneath.
Shield Damper [0 pts]: Disrupt shields within area of effect. Totally
illegal, but not unheard of.
Psychic Implant [+10pts] This interface allows the implantation of advance
technologies. Sine some of these technologies may be forbidden, it is
usually best kept secret.
Squawker [0pts]: allows communication up to 25k away. Modifications have
allowed send-receive networks to beam the signal planet-wide, though this
would not be practical in a war zone, as the relay stations are clearly
vulnerable. Is small enough to be fixed to a helmet. |
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The Nobility
Decados
Last of the royal houses to untied against the Technocracy, the Decados are
noted for their eccentricity, their mastery of body manipulation and spies.
Hazat
Heavily reliant on force of arms, the Hazat value courage, honour and
ability.
Li Halan
Once a decadent house like the Decados, the heads of this house found
religion and is a powerful backer of the church. A caste system
predominates on Li Halan worlds.
al-Malik
The Knights of the Unicorn
Founded by the Prophet as a religious order, the knights refused to
recognise the authority of the Brothers Battle and were on the point of
being disbanded by the Patriarch when the then Lord Paolo interceded on
their behalf. They swore an oath to him when he was canonised by the
Patriarch, giving Paolo the unique status as a religious as well as a
secular figurehead. The knights were instrumental in Paolo's destruction of
his own family and their power.
At the Emperor's coronation, it was the knights who were his honour guard
and they are considered to be his closest and most trusted allies. Apart
from being highly skilled, they have access to the best technology can
provide. They are the unofficial Praetorian guard and never leave the
Emperor's side.
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Powers:
Psionics (15) - This is sorcery* powered by the mind.
Theurgy (10) - This is sorcery* powered by faith. It has the drawback that
if the practitioner loses faith, or misuses his power, he may lose his
abilities.
Constructs (Special) - Please feel free to use the Shadow Knight construct
rules to create technological or mystical marvels, but only those submitted
before the Con will be considered.
The Lifeweb (45 +10pt for implant) - This is a restricted power. Details on
application, but it is a potent communication tool dating from ancient times.
Partial-Power Shapeshift (Body Manipulation) (5+) -
[5] Basic shifting to three Known forms (including basic human form)
[+5] Up to 6 Known forms
[+5] Shift Wounds (requires shifting from one known form to
another)
[+5] Shift Body Parts/Features
[+5] Advanced Shift Wounds (no required form shifting,
needs
concentration)
[+5] Creature forms (any observed)
Note there is no "Primal Form" or "Avatar/Demon Form".
*The usual restrictions of time and lynchpins apply. |
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The Planets: (Ruling house in brackets)
1. Holy Terra (Urth Othodox) Earth. Overcrowded capital of the church;
immigration strictly controlled. Centre for pilgrims.
2. Sutek (Hazat) One of the first worlds to be colonised. Ancient artefacts
found regularly.
3. Aragon (Hazat) Capital and trading centre. Major military academy here.
4. Leagueheim (League of Merchants) Technological centre, but little law
enforcement. All guilds represented here.
5. Madoc (League of Merchants) Aquatic world with renown cuisine. Little
terraforming was required here and native life abounds.
6. Byzantium Secundus (Emperor Paolo) Capital of the Known Worlds and seat
of the Emperor.
7. Tethys (Emperor Paolo) Overmined but still the home of many craftsmen.
8. Delphi (Emperor Paolo) Once homeworld of the Barimen, nothing remains of
their past glory.
9. Pentateuch (Eskatonic Order) Considered a magical planet, full of
mysticism as well as tech. Rumoured to have been terraformed with 'ley
lines' and energy nodes. Often visited by the Inquisition.
10. Ravenna (Emperor Paolo) The Emperor's birthplace, threatened by
barbarian outworlders.
11. Obun (Emperor Paolo/Ur-Obun) Homeworld of the alien Ur-Obun. Granted a
great deal of autonomy; a place of wondrous architecture and houses of
learning.
12. Pyre (Temple Avesti) Home to the Burning Desert and the Inquisition.
13. Criticorum (Al-Malik) Vital highway to several worlds, also home to
many League installations.
14. Grail (Keddah - minor house) Home to the Etyri, sentient avians and
healing temples.
15. Rampart (Li Halan) former League world, and hotbed of rebellion against
repressive caste system.
16. Kish (Li Halan) Homeworld; a conservative desert planet.
17. Severus (Decados) An inhospitable jungle planet with voracious vermin.
18. Ukar (League of Merchants) Homeworld of the Ur-Ukar aliens. A rocky
place with much subterranean life.
19. Cadavus (Decados) War-ravaged place now dominated by monasteries.
20. Shaprut (al-Malik) Equine Shantor home world.
21. Aylon (al-Malik) Sacred to the Prophet and once an Ur-Ukar world.
22. De Moley (Brother Battle) An inhospitable and barren planet, its
terraforming incomplete. Home to windswept mountaintop monasteries.
23. Bannockburn (League of Merchants) Muster headquarters. Vast heathlands
and weird Ur ruins.
24. Stigmata (Emperor Paolo) Until recently an Avalonian world, the Emperor
has garrisoned it with his finest legions and monitors all through traffic.
25. Nowhere (Avalon) A barren wasteland dominated by the Gargoyle of
Nowhere, an ancient and enigmatic sphinx-like construction often visited by
pilgrims.
26. Daishan (Avalon) A lush green pastoral paradise.
27. Chernobog (Avalon) A steaming Amazonian jungle world bustling with
life, but damaging to tech.
28. Absolution (Avalon) A heavily forested temperate world. |
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Archetypes:
1. "Brother Battle" (A martial order pre-dating the Knights of the Unicorn).
2. "Eskatonic Order" (A mystic order of scholars)
3. The Speaker of the League of Merchants (pretty self-explanatory. Think
"Stars Wars" Trade Federation).
4. Head of House Li Halan (see above)
5. Head of House Hazat (see above)
6. Patriarch of the Orthodox Church
7. Doge of the Muster (The Muster are a group of bounty hunters and traders
specialising in people-trafficking and raising militia.)
8. Head of House Decados (see above). |
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Copyright © Dana Lea Moore, all rights reserved.
5/13/2005
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