Character Sheet NAME: AGE: SHADOW OF ORIGIN: SEX: HEIGHT: WEIGHT: HAIR: EYES: APPEARANCE: BACKGROUND/HISTORY/ETC: (Be warned - this section is exspecuially up for discussion with the GM). SKILLS: Primary: Secondary: Tertiary: ELEMENT: Air/Water/Fire/Earth ELEMENTALS: (Give name and description) 1. 2. 3. 4. 5. DISADVANTAGE: HOPES AND FEARS: EQUIPMENT: *************** DEFINITIONS: NAME: Just a name. Pick one you like. AGE: You have to be at least 16. You will be young for an Amberite - no older than 40. SHADOW OF ORIGIN: You can create a "Home Shadow" of your liking ... SEX: Male or female, basically. Your choice. If you want to cross gender, you should have a really good reason for it. The Enclaves is not really a place for harridans claiming their rights as women are not recognised. HEIGHT: Within reason. WEIGHT: Within reason. HAIR: Color and style, please. EYES: Color and, if you want to comment on it, shape and size. APPEARANCE: What your character looks like - attractive, or with a limp, a scar on the left cheek etc. You might also want to describe the clothes your characters wears if they further a certain style. The more vivd the better. We could also add, the more extravagent, the better. BACKGROUND/HISTORY/ETC: Anything you'd like to tell us about your character and where he/she came from. It's nice if you start by stating a keyword for your PC - like "smuggler", "prince" or "dancer", for instance. Remember, the GM might, in discussion, ask you to change some of this. Please be prepared to be flexible. SKILLS: You get to pick three skills that you are much better than average at. This is mainly so that the moderators can see what your PC is aiming at. The primary skill is what you are awesomely good at, the secondary is what you're very good at, the tertiary is something that you just do a lot better than average. This is one of the things that define a PC from an NPC - the PCs are tougher and better than the "ordinary" person. But if you don't like to play it that way, you can always give your PC odd skills, like cartoon-drawing or keyring-collecting. Good skills can (but doesn't have to) be: Navigation, Engineering, Diplomacy, Gunplay, Quickdraw, Swordplay, Martial Arts, Sniper, Acrobatics, Multilingual, Playing Cards, Archaeology, Psychology, Driving, Cooking, Business Economy...and just about anything else. ELEMENTS: Choose one of the four elements (Air/Water/Wind/Fire) to be your primary. Your first five elementals should all be chosen from this element. ELEMENTALS: These are the five "spells" or special abilities that you possess when the game begins. You may expand on them later. They should not be overwhelemingly powerful - leave yourself room to expand. DISADVANTAGE: We want to encourage PCs that aren't altogether perfect. Therefore, please pick a disadvantage. If you like, your PC can of course have more than one (after all, most real people have) but you only need to pick one here. Disadvantages can be things like: Short temper, drinks too much, limps, has back pains, can't read and write, morose, absent-minded, coward, can't trust people, is terribly ugly, or just about anything else you can think of. HOPES AND FEARS: This is where you tell us what motivates your character. Is it starry-eyed idealism? Is it greed for money, or possessions? Do you want folks to laugh or cry at you character - or be appalled - or terrified? Do you hope to be known for your rapier wit, or hated as a bullying thug? Where do you want your character to be at the end of the game? Monarch of all s/he surveys? Finding true love? You can also add in any game preferences you have here - such as frequent posts, interaction with other players (as opposed to one-to-one posts with the GM). This will allow us to see which area of the game you might prefer. And conversely, what do you want to avoid? Perhaps you hate a certain style of game ... We know that we can't please everyone - and we're not even going to try to. But hopefully this will ensure the best possible game for our players. EQUIPMENT: What does your character own? A little freighter perhaps? A cottage? Or just a backpack and some gum? If you can motivate why your character has something, it's ok. The GM will tell you if you've overdone it. A good player can have as much fun with 'robes and stuff' as with a full set of cybernetic implants (if you want cybernetic implants, by the way, you'll be happerier playing in the Cyberia area of this game, rather than the Enclaves),