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Power on the Enclaves devolves from the four elements, refined through the use of plantaxy crystals. Only those who possess the Blood of Amber can access the powers inherent in the crystals. To do this, they focus on one of the four elements, and develop their abilities accordingly. At the beginning of the game, all Enclaves players will start with five elementals each. Later, adepts might extend these powers, to gain more elementals in their chosen element, or to branch into another element. Elementals may be taken from the list below - but I am hoping players will develop their own ... This page will then form the definitive list.Elementals are divided accordingly: Aeromancy: The Power of Air and Dreams Here are some examples of elementals. They are not to be taken as limits
on what the powers are capable of.
Aeromancy: The Power of Air and Dreams Will 'o' Whisp Aerodrawing Word's Breath Magewind Raven's Wings Ideas on dream eemantals welcomed
Aquamancy: The Power of Water and
Potions Arcane mist Love potion Healing Balm Call Rain Truecurrent
Pyromancy: The Power of Fire and Destruction Light Fire Writing Fist of Flame Wall of Fire Fire Reach
Geomancy: The Power of Earth and Crystals Gaia's Ears Crystal Song Crystal Scribe Downsliding Silver Charm Mountain's Strength Mould Earth
Only those aligned to the element of Earth would be able to mine Plantaxy crystal; only those aligned to the element of Fire would be able to carve Plantaxy crystal; only those allied the the element of Air would be able to infuse it with Power, and only those allied to the element of Water can successfully resist another wielding Plantaxy crystal.
N.B. The background concept of this was taken from Dreams of Paradise Sorcery Rules, a useful Amber site. However, I am trusting that the players and I will be developing it and indvidualising it over time. At the moment, we will not be having levels or any of the other forms of srocery this site suggests. What you see on this page (amended over time) is is what you will be getting!
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